Metal Gear Rising: Revengeance

No video game serial has a timber or a curing of themes quite as unequalled asMetal Gear Solid . The way in which it discourse politics , philosophy and warfare with a mixing of purposeful soberness and comical absurdity has never been tally , and perhaps never will . When fans finally nonplus their paw on the series ' final gist entry , they almost universally felt letdown in the many waysMetal Gear Solid 5 : The Phantom Painfailed to murder the same tonal and thematic notes . With that in thinker , it ’s almost laughable howMetal Gear lift : Revengeance , an branch deed of conveyance made by a different company , stayed more close to the series without even being in the same music genre .

MGSV’sshortcoming are not necessarily all purposeful decision from the developers . MGSV ’s tarradiddle is notoriously unfinished , and the series ' creator and director , Hideo Kojima , had a wide publicized falling - out with the series ' publisher , Konami , midway through its production . Konami underwent a massive corporate restructuring that twelvemonth , and the last merchandise ofMetal Gear Solid 5clearly shows the results . Despite it being an incredibly well - polished claim in terms of gameplay , its comparatively weak story and dialog meant the spirit ofMGSseemed awkwardly absent .

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On the other terminal of the spectrum , Metal Gear Risingsuffered no such challenge during its output period and managed to achieve a tone more evocative of coreMetal Geargames thanMGSV.In fact , the company behindRising , PlatinumGames , is widely regarded as one of the best developers of fashionable activeness game in the universe , make it an implausibly smart decision to disport from the series ' distinctive stealth formula to more robust , hack - and - slash gameplay . However , this does small to affect the " Metal Gear - ness"of the game ’s tone , and for that role , it was Kojima Productions that was principally in charge of the biz ’s account .

Why Metal Gear Rising: Revengeance Is Better Than MGSV

The most pop example ofMGSV’sdeficiency in tone is most assuredly theabsence of David Hayter as Snake . Instead of the gravelly , sarcastic voice fan had fallen in love life with back inMGS1,Snake was instead portrayed by Hollywood actor Kiefer Sutherland . Even more prejudicious was Snake ’s near - concluded want of dialogue . Metal Gear Solid 5’sSnake scarcely opens his mouth , and when he does , it is never for very long . Gone are the days of the flat - look , yet hokey speech about personal school of thought or outside political science that definedMetal Gear(aside from one awkward car ride with the villain).As fuddle as the long - winded panorama full of ridiculous twists and turn were , they had a thaumaturgy about them that entrance players . Half of the fun was dissecting speeches like this to understand certain persona or what was even go on , and once players did , thing actually made some kind of horse sense .

Metal Gear Rising : Revengeancehas these moment in spades . In fact , few here and now in the entire series are as iconic as the main villain ’s " I Have a Dream " speech , which left player and protagonist alike equally shocked at the absurdity of the situation . It wasMetal Gear Solidto a T , and the fact that the protagonist , Raiden , was play by the same voice actor that fans knew fromMGS2meant there was no disassociation between the old and the new . player experience like they were playing as the same Raiden ( as controversial as that is ) they controlled throughout all of his previous title . Even if they were blatantly dicing up drove of cyborg with a katana while hurrying metal claxon in the scope instead of stag around and hide in boxes , it all still matte like it belonged in theMetal Gearuniverse .

Of course , Metal Gear Solid 5 : The Phantom Painstill has its merits . No other secret plan in the series is as milled and varied in its gameplay , nor does any provide the same amount of sheer content . Had it not been aMetal Geargame , it may have been hailed as one of the gravid stealth action games of all clip . But it just does n’t sense likeMetal Gear . The story does n’t shoot a line any long - winded speech contrasted by thoroughgoing fatuity . The main character does n’t even have the same personality as the one fans knew all those long time . as luck would have it , Metal Gear rise up : Revengeancedoes have those things , and as a result , fans of the serial accepted it with open arms , despite its major differences in gameplay and design .

Metal Gear Rising Revengeance Raiden Robot Dog

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Metal Gear lift : Revengeancereleased for PlayStation 3 and Xbox 360 on February 19 , 2013 , and is also uncommitted on Mac and PC .

Metal Gear Rising Raiden With Metal Gear

Metal Gear Rising: Revengeance