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The first thing consumers conversant with theSeven Knightsmobile game will remark aboutSeven Knights - Time Wanderer , published anddevelopedby Netmarble , is that it finger like an rise to what they ’ve grown accustomed to . That sensation , however , is only peculiarly notable for those who ’ve sunk a lot of time intoSeven Knights , whether it be because of the property ’s gameplay or lore . For the rest of the population , Seven Knights - Time Wandereris good at spot itself as a solid pickaxe - up due to its mixture of JRPG gameplay trappings and budget - favorable damage , but is onlyjustmemorable enough , fail to leave behind a last impression that goes beyond its first few hours .
Seven Knights - Time Wandererfollows the history of Vanessa , the fry - turned - hero , and her companion Sandy , a talking hourglass . The narrative keep from there in the manner one might ask of that variety of premiss - it ’s goofy , nonsensical at its worst , but never misses a chance to do something weird when it can , prevent the plot challenging . The fictitious character are pull up fromSeven Knightson Mobile River and the worlds that Vanessa explores are also references to that game ’s lore and environmental design , with secrets scatter across each map , though they ’re rigid in how they ’re grant to be explored . Players just follow specked lines across maps and deepen guidance when they see they are able to , happen various ring along the way .
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The biggest ingathering ofSeven Knights - Time Wandereris that it feels like someone took the staple of agacha plot battle systemand stretch it fruitfully into something inscrutable and more compelling . If nothing else , Seven Knights - Time Wandererfeels like a good blueprint for other game - console and mobile alike - to examine when it comes to porting simple systems into more complex caparison . Seven Knights - Time Wanderer ’s combat boil down to highlighting one of five character in the party and selecting from a modest syndicate of power , but there ’s modified metre to do so .
Skills have cooldowns that go on during fight in realtime , and vivification do n’t break them , either , which is good - there is n’t much time to reconsider plans after an enemy takes their spell , so decisions need to be made surprisingly promptly for what amounts to an fighting prison term turn - based arrangement . Exploiting enemy weakness and chaining together combos is a lot of fun , and the tempo persist brisk , with the biz ’s large roll of heroes able-bodied to trade out in between scrap to extend strategical division or a simple refresher course from the norm .
Seven Knights - Time Wandereralso has a few unlike procession systems , permit players to build out their strengths through NPC present in the Room of Sand . Here , players can resolve to corrupt detail and equipment and level off up company skill , like passive bonuses to equipment casualty and witching opposition . It ’s standard RPG fare , and these , coupled with an NPC who deal cosmetic costume being present , are when the plot feel at its most " mobile rubric , " but that ’s not necessarily a bad matter . The system are mere and intuitive , with very little in the path of complexity to make the roadblock of entering an intimidating one .

That is , of course , also a helplessness . Even subsequently in the game , when two modes unlock that sport either more thought-provoking battles or a deeper feel at character stories , the simplicity ofSeven Knights - Time Wanderermakes it difficult to feel deeply put in . The art arereminiscent ofBravely Default ’s original outing on Nintendo 3DS back in 2012 , and the animated cutscenes are n’t much more impressive . A forgettable soundtrack strengthens the sense thatSeven Knights - Time Wandereris pretty middling as far as JRPGs go , but it ’s deserving noting that the game ’s Nipponese voice playing cast is dead excellent , with a lot of scene being salvaged from basic script - writing thanks to the performance that were recorded for each character .
Overall , Seven Knights - Time Wandereris a surprisingly strong addition to theNintendo Switch roll of JRPGchoices - just not one that ’s a standout . Its battle organisation is deeper than it first appears and can create some playfulness moment , and a unassailable spokesperson hurl help each fiber find special , even if they palpate like they ’ve been rush into the story . The BASIC of its equipment , upgrade , mankind - building and artwork limit the potential of the secret plan , however . Seven Knights - Time Wandereris a strong choice for exist buff of the genre , or those who want a game that feel like a mobile title with more inwardness on its castanets .
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Seven Knights - Time Wandererreleases on November 5 , 2020 for Nintendo Switch .


