Pokemon Trading Card Game
ThePokémon Trading Card GameGame Boy title is a great way to learn how to playTCG , but it include some lineup that could never work in the physical version . While all sorts of upshot have been experimented with in the visiting card secret plan , the end result has always been viable in some way . Despite that , Pokémon Trading Card Gamemanaged to create card game that would be infeasible in reality .
In thePokémon Trading Card Gamefor Game Boy Color , the player has to overcome eight combining weight of gym leadership , then front off with the game ’s version of the Elite Four . There is even a recur character name Ronald who they fight multiple time , similar torivals from otherPokémongames . It is admittedly outdated , since it only cut through cards from the first couple of sets , and no Pokémon out of doors of the original 151 . In addition to all of these veridical - world card , there are also a few that were designed exclusively for the Game Boy Color biz , identified by a " GB " logo on their selective information screen .
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Pokémon TCG For Game Boy Color Had Cards Whose Effects Couldn’t Be Replicated In Real Life
Most of the GBC- exclusive circuit board are fairly benign , with nothing unusual about them aside from not existing outside of the game cartridge . Although there are a few oddities , such as GB Ninetales having a move that require 8 coin flips to break up , they are generally no stranger thanPokémon TCG ’s fossil Pokémon . However , a few of these cards have random elements to them which leave their effects up to prospect . Rather , the effects work with a random number generator that would be unsufferable to copy in a tabletop game .
Random Effects Can’t Work In The Pokémon Trading Card Game
For example , the fabled Zapdos ' Big Thunder attack deals 70 damage to a randomly chosen Pokémon , including the player ’s own bench Pokémon . The job with this ability is that it would be unimaginable to unfeignedly choose a Pokémon at random without introduce some new mechanic to make up for it . An even worse example may be the legendary Moltres ' Firegiver , which has avaluable gist for aPokémoncard , allowing a random amount of Fire energy cards to be added to the exploiter ’s hand . In reality , deciding a random amount would be more hard than prefer a random target , especially since almost every player would always want the maximal amount of energy .
Some external tactics , like flipping coins or rolling die , could aid in sealed cases . However , S as a auto-mechanic in card games is almost unfeasible in most situations . The only time where it can be honestly implemented is in put away a random card from the opponent ’s hired man because it ’s wanton to ensure that there ’s no bias in choosing an unseen card . Randomness only works as a car-mechanic in TV game because the AI has the potentiality to determine a termination without touching any cards . Even withKadabra riposte to thePokémonTCG , the random effect cards wo n’t be following it .
ThePokémon Trading Card Gamevideo game is a faithful refreshment of the placard secret plan , but that did n’t keep it from including a twosome of cards that could never exit the telecasting game . Although random effects are an interesting concept , they would be all but impossible to resolve outside a video game . For this understanding , these cards could not put down thePokémon Trading Card Gamein veridical life .

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