Octopath Traveler
There ’s a hypnotise flow to the good turn - free-base battles inOctopath Traveler , a sympathetic cadence of decisions that swallows up your care , and this sensitivity offer throughout nearly every facet of the secret plan . Indubitably pay up homage to the classic Square JRPGs on the SNES , andFinal Fantasygames in special , Octopath Traveleris more than mere hook for a generation ’s dateless nostalgic appetites — it ’s a sprawling , massively time - down delight , cope to both honor its forebear as well as provide just the right amount of founding , and sport one of the best fighting system in late memory board .
Its title refers to the eight playable characters scattered throughout the world of Osterra , and you may pop off the biz with any one of them you like . It ’s slimly strange that the weight unit of this single decision is n’t articulated more clearly : the character players begin the plot with will determine the first few dozen hours of play . Now , that ’s not to say that the game ’s mental object is hard - gated , or even that you need eight freestanding saves to see the entirety ofOctopath Traveler . It just means that , on the map of the plot world , character option represents the start point for the entire dangerous undertaking , and you ’ll get to find and levy the other seven as by traversing its geography .
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Octopath Travelerputs its best foot ahead with its optical presentation , which is a compounding of nicely elaborate and alive spritework and a controversy - budge , 3D landscape painting with 16 - bit textures . It ’s a arresting and unique design concept that looks even better in movement than in screenshots ; using an ever - present vignetted camera , the sieve focuses in on your governable character ’s movement while vivify background and foreground textures pass off in and out of focusing . The effect is somewhat similar to some stop - movement revivify films , and it ’s all engrossing , making Osterra feel like an intimate synergistic storybook . There ’s a moment during an introductory plot - wrinkle where an NPC bring your character to a cloistered drop-off side , commenting on the stunner of the vista , and it ’s unacceptable to aesthetically dissent .
companion this impressively idiosyncratic visual intention is the symphonic soundtrack by composer Yasunori Nishiki , and it ’s highly reminiscent of Nobuo Uematsu ’s work onFinal Fantasy . That ’s not tto say that it ’s a superior grade , or anywhere as iconic as Uematsu ’s , but it ’s in effect , varied in emotional tone , and align motifs to the game ’s story . There are also subtle cues and acknowledgment to the most memorable radical inFinal Fantasy , though these are insidious enough so as not to be distracting .
Each of the eight characters has a rambling story sweep multiple areas and cities throughout the continent . You are given innocent reign as to which of those tale you care most to follow up on at any given mo , and can run your growing crew to and fro , fast - traveling to cities or getting distracted by treasure - filled caves and dungeon . It all feels like a road trip , and even includes especial occasion to listen in on “ travel banter , ” which finds your discovered team penis in conversation with each other about present events . lamentably , these dynamic share of the script are commonly the only such interactions ; while a character is act on their specific story concerns , they persist isolated in their own cut - scenes . Essentially , this have in mind that the order in which you ramp up your party does not greatly bear upon the narrative on the whole .

It ’s one of several point that distinguishOctopath Travelerfrom advanced westerly RPGs likeDragon ’s Age , games which could n’t mayhap get away with a corresponding lack of emerging narrative . Overall , though , this aspect does n’t affect enjoyment of the game in the least , with the focus being on discovering new areas and armaments , and on totally lose yourself in the meaty turn - based armed combat .
Just like the oldFinal Fantasygames , you ’ll be expend plenty of time sussing out the best room to fight enemy mobs and level up , all in readying for the many boss clash . The scrap system of rules inOctopath Traveleris a crowing selling point , and is utterly tune to careful decision - fashioning . Utilizing an foe weakness car-mechanic that is moderately alike to theShin Megami Tenseiseries — where individual wildcat all abide specific weaknesses , and are rendered dazed if you exploit them to the total — it ’s elementary on the Earth’s surface , but randomized combinations of enemy can make for daunting encounter that are satisfying to effectively solve . Considering that you have eight characters that can be swap into a company of four , all of whom can learn novel skills and make use of incentive - laden item and weaponry , there ’s a dizzying amount of potential and opportunity to optimise technique . This is n’t a game where the histrion will just hold down the A button to keep choose “ plan of attack , ” and as you experiment with the BP timing system of rules and dismantle up your party you ’ll find that newfangled approaches to combat keep appearing , drive you to pull fresh characters back into play to tear down them up in bicycle-built-for-two with the rest of the work party .
The breadth and scope of the game might seem slightly daunting , and while the narration is n’t inevitably the best - compose ( or best vox - acted ) JRPG , Octopath Traveleris full of entertaining and thoughtful instant that compel you to care about the mold . There ’s a morose captain thief with a troubled puerility , a animate being - taming huntress scrub tap house for her play - addicted small town elder , and a touchy cloister merchandiser looking to fall apart out of her sleepy port - side town . in the main speaking , Octopath Travelerdoesn’t leverage the sort of epic , universe - shattering level - line that tends to dominate other JRPG franchise , with a branching individualise game structure that revolves around personal objectives of creation traveling . It ’s just that when that world looks as upright as it looks here , these object are an ideal driving military force to want to keep playing .

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The most interesting young literary genre feature here is arguably the Path Actions system of rules , which grant each party extremity a exceptional power that they can utilise to engage NPCs in a variety of ways . While these power are necessary for many of the plot ’s simplistic side quests , they can also be used constantly and virtually everywhere , leading to secret items , shop discounts , and numerous other bonuses . For example , the stealer fictional character has a “ steal ” ability , which means that you may pickpocket most any NPC in the biz , and while some of them have dewy-eyed trafficker trash like healing items , others may have excellent and unique weapon and armor . Feel big about steal ? Another character ’s ability allow for her to purchase these items instead , or you could utilize yet another skill to look into the NPC and register a short backstory , let you decide whether they ’re worth stealing from .
Path Actions expand interactivity in the plot ’s city greatly , an interesting feature regard that most JRPG towns are little more than hub for give away and listen to repetitive dialogue . InOctopath Traveler , these abilities wrench metropolis into synergistic hot spot , making you need to search each area exhaustively , which tot a compelling , Pokemon - like “ got ta catch ‘em all ” quality to the experience .
No matter which fictitious character you commence the game with , role player who are ready for a time - waste and mesmerizing escape into an excellent JRPG will free - diminish into the hundreds of potential hours available inOctopath Traveler . It ’s a hearty summertime beach novel of a game , and by from being an instant recommendation , it might even be one of the near unexampled reasons to buy a Nintendo Switch .

5/5
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Octopath Traveleris useable now for the Nintendo Switch . Nintendo provided a transcript for review .
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