Haikyu!!
JUMP COMICS latterly releaseda exceptional trailerto keep the ten - year day of remembrance ofthe volleyball game shonenHaikyuu!!,in tandem bicycle with a festivity of Hinata Shoyo ’s birthday of June 21st . The anime series , base off of Haruichi Furudate ’s original manga , follows the story of Hinata as he set about to become the ace of the Karasuno High School club volleyball game team .
The succeeder of each of the respective volleyball squad showcased inHaikyuu!!largely hinges on the carrying into action of their ace . The ' ace ' , a nickname for the best and most dependable spiker on a given team , is the backbone of their club and inbuilt to their squad ’s success . If the ace falters , the team fails . On the flip side , the hard unity lead their team to never-ending success and honor .
Kenji Futakuchi
A 2d - year wing spiker for Date Tech High School , Kenji Futakuchi thrives off of his read blocking and jump serve capabilities . He is the only reliable jump waiter that Date Tech has , which allows him to break geological formation and allow his squad to systematically execute a serve - block bicycle-built-for-two .
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Where Date Tech ’s ace turn a loss out to the others is in his spike technique . While his fair hits can be annihilating and his feint allows him to opt his battles , he tends to conceive himself to not be a sound high - stage set spiker . With gamy sets , he incline to barely remove the internet , if he clears it at all .

Takeru Nakashima
The Wakutani Minami High School captain and outside slugger pair a warm spindle with telling justificative acquirement and a strong horse sense of leadership . He approach his master location with a cool demeanor and an natural ability to intoxicate and further his teammates on the court of justice .
like to Hinata , Nakashima was urge on by the Little Giant when growing up and has mold his play as such . He tends to aim his spikes to rebuff off the blocker ’s paw and give the opposing defense in disarray , while being incredibly proficient on the receiving end , with solid digging capabilities .
Kourai Hoshiumi
The second - yr ace of Kamomedai High pairs his telling upright with savvy spiking technique to fervor past oppose blockers , take in him the nickname " Small Giant . " His alone jumping coming allows him to gain maximal air travel , sometimes even being able to empale over the outstretched subdivision of blocking agent much grandiloquent than himself .
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Hoshiumi is an incredibly well - rounded player with accurate jump serves , surprising setting acquirement , and solid receiving accomplishment . The struggle he sees come from attempting to stymy exceedingly fast players , but his block is otherwise imposingly adequate for his height .

Hajime Iwaizumi
Iwaizumi holds down the ace persona at the wing - spiker position as a third - year at Aoba Johsai High School . He is a supportive yet refractory teammate whose spiking prowess and reliability make him the go - to target forAoba Johsai ’s champion typographer Toru Oikawawhen under duress .
A powerful and savvy spiker , Iwaizumi takes advantage of his long suit to on a regular basis break mental block or , at lower limit , throw away the blocking agent off balance . Outside of his spiking capabilities , he is also an adept server for his clubhouse and a fearless receiver , go for any gibe that he has even the pocket-sized of chances of making .
Asahi Azumane
The first adept fans ofHaikyuu!!encounter is Asahi Auzumane , whose return to Karasuno ’s clubhouse team marks a massive addition for the high school . The third - class flank spiker ’s spike artistry and serving abilities are lethal , and his all - around enough in blocking and receiving make him an inherent part of the central team .
Azumane ’s delay spiking technique , paired with his control of the back row attack , permit him to nibble apart opposing blocker for point . His delayed spike catches blockers as they are descend from their jump , hitting off their falling hands , often into the standstill . The back row onrush utilizes Hinata ’s decoy utterly , allow Azumane to spike blocking agent - less when timed right .
Aran Ojiro
The third - class wing - spiker for Inarizaki High School , Aran Ojiro is an elite spiker and waiter , recognized withinHaikyuu!!as one of the top five aces in Japan . He prides himself on not only his nauseating artistry but his justificatory capability too , having very good receiving skills despite being a primarily assault role player .
Ojiro ’s specialism are his serves and his spike , which are both deadly when he is serene and pull in . His spiking ability is elite group , have both the jumping attainment to hit above triple blocks , as well as the power to bang up through them when he can not go over . His serve take the form of an extremely telling jump serve , which he routinelyscores aces with when playing inHaikyuu ! ! . His inconsistency is what holds him behind the top four , now and then faulting when he is too excited .
Kotaro Bokuto
hardly missing out on the top three Allied Command Europe listing inHaikyuu!!is Kotaro Bokuto , the third - year captain of Fukurodani Academy . His unsavoury arsenal of straight shooter , cut shots , and feints reach him an offensive swiss army tongue . Adding in his consistently above - ordinary serving and receive capacity attain Bokuto a threat every metre he steps onto the court .
The most pernicious part of his secret plan is Bokuto ’s square nip and rationalise shot combination , which allows him to paint his spikes across the royal court with repose . He is know for his truth within his spindle , often easily reach the bound line with his full-strength dig . His services are just as accurate , routinely scoring aces with his powerful jump serve .
Wakatsu Kiryu
The third - yr master and wing spiker of Mujinazaka High School is Wakatsu Kiryu , who is introduced as atop three ace inHaikyuu ! ! . Kiryu is a brilliant physical athlete , and is known for utilizing his total body in his spike , being able-bodied to adjust to a poor set and hit spikes that are near impossible to receive traditionally .
With stress on physical and technical high quality , Kiryu is an extremely reliable and ordered ace in all facets of his biz . His parachuting answer is powerful , often scoring aces or knocking opponents off - balance for an leisurely block . His spike out capability allow him to have full baron through occlusion with most any set , as his physical art allows him to exchange position and his technological attainment give him full power after those allowance .
Wakatoshi Ushijima
The number one ace in the Miyagi Prefecture is Wakatoshi Ushijima , the third - year captain for Shiratorizawa Academy . His calling card is his southpaw ear , as his odd - handed hits have a different spin than traditional correct - handed ones . This is paired with his huge physical strength , which fumble down mental block and makes experience near - unimaginable .
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While his proficiency is nothing special , Ushijima ’s brute military posture allows him to spike past and through blockers who are amply aware of what ’s coming , but can do nothing about it . His ability to spike through triple blocks make him priceless on the court and to his team . Ushijima is also one of the deadliest server inHaikyuu ! ! , with start serves that combine world power and spin to make invite as hard as possible .

Kiyoomi Sakusa
The only second - class ranked in the top three ace is Kiyoomi Sakusa , the ace wing spiker of Itachiyama Institute . While he does not have the forcible prowess of Kiryu and Ushijima , Sakusa employs unlawful techniques and creativity to his spike to gas past blocker . He is also an unbelievably strong protector , specializing in Robert William Service receiving .
Sakusa is known to have hyper - flexible wrists , which allow him to put spin on both his serf and spikes . This spin spell trouble for opposing receivers and blocker and is see even more formidable than Ushijima ’s left-hander spike . This proficiency is paired with his unrivaled accuracy , allowing him to nail his hits in the most inconvenient of place for his opponents . This accuracy also allows for maximal consistence , keeping mistakes to a lower limit and draw opposing to have to trifle perfectly to be able to keep up .
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