Fallout 4
Summary
ThroughoutFallout 4the Sole Survivor will come across passel of character who each will have their own agenda . While some in the Commonwealth might be out for themselves , there are a mickle who belong to the various camarilla who vie for power . As the primary questline onward motion , the enquiry of which the Sole Survivor should side with in the end will lift , with each sect having its own pros and con game .
There are plenty of groups that can be met in the Commonwealth , with many having greatside quest inFallout 4 , and some of the smaller faction have some great characters . While there are far too many to list , some honorable mentions are the synths of Arcadia , who can be encounter during theFar HarborDLC , the fabulously cool Atom Cats , and the recently add together Enclave . Most of the major factions can be join , with the opening of being a member of multiple grouping , but which I are deserving the time ?
Fallout 4 ’s next - gen update convey new weapons , gear , and decorations for histrion to enjoy while attempting to bushel the adult story absence seizure .

7The Gunners - Headquarters At Gunners Plaza
Elite Mercenary Force With Few Scruples
Although the Gunners can not be bring together inFallout 4,their mien in the Commonwealth is significant enough that they can be considered a major faction . The Gunners are a junto that can be encountered in many place across the Commonwealth , and their behaviour will change depend on the individual mathematical group or circumstances . Based around a pre - war U.S. military anatomical structure , the Gunners are a barbarous mercenary organization who will accept any contract with no attentiveness for ethics . However , despite their military uniforms , strict power structure , and combat training , the Gunners are little more than well - dress pillager .
While some single Gunners the Sole Survivor may encounter might be peaceful , the legal age of Gunners will assault on sight to champion what they see as their territory . possible companion MacCready is a former phallus of the Gunners who , when first met , has been get some takings with his former camarilla . MacCready is a nifty source of information about the Gunners , as he is most closely conversant with how they operate . InFallout 4,the Gunners are best known for the Quincy Massacre where they aggress and engage over a civilian colonisation , force the survivors to flee with Preston Garvey .
Large group of Gunners will often have at least one golem with them to aid in their onslaught . Mister Gutsy robots , Assaultrons , and Sentry Bots are rough-cut sight at Gunner bases .

Custom Image by Katarina Cimbaljevic.
6Church Of The Children Of Atom - Headquarters In The Nucleus
Religious Zealots Who Worship Radiation
The Church of the Children of Atom , or Children of Atom , as they are more usually known as , are a returning faction inFallout 4 . First encountered inFallout 3,the Children of Atom are a chemical group of religious fanatic who have come to worship radiation therapy itself . baby of Atom can often be find in area of high radiation or around item of eminent radiation , such as barrels of nuclear waste or even atomic artillery . In theFallout 4base game , the Children of Atom can be discover in the Glowing Sea , an domain to the far south of the Commonwealth , hero-worship at the encroachment volcanic crater for the nuke destined for Boston .
Other diminished radical can also be found throughout the Commonwealth , such as at Kingport Lighthouse and Jalbert Brothers Disposal . Although the group at the lighthouse will be hostile while the others have been killed by mole rats .
Another group from the Children of Atom can be met on the island during theFar HarborDLC , and it is possible to join the faction during this questline . gain their base in a pre - war submarine , this chapter of the faction is led by High Confessor Tektus , who want to rid the island of all non - believers . If joined , the Children of Atom can be sided with or helped down a less violent path by the Sole Survivor , and they can share their engineering science , including Vasco da Gamma guns and singular armour .

To pull in XP and pitch in Fallout 4 , utter side quest , picked up by joining the Minutemen and Brotherhood of Steel , and helping NPCs around the single-valued function .
5Raiders - Headquarters At Nuka-World
A Mixture Of Violent Gangs Plaguing The Commonwealth
While there are many smaller despoiler factions constellate throughoutFallout 4,none can be joined , and they normally act as antagonist during Minutemen ’s radiant quest . However , during theNuka - WorldDLC , the Sole Survivor has the option to become the raider Overbossand take over the pre - war amusement park . The area is rule over by three raider mob in a tenuous alliance , and the Sole Survivor has the choice to either find a Libra between the three groups , favor two of them and eliminate the other , or betray them all and cleared Nuka - World of raiders entirely .
The raiders in Nuka - World are made up of three distinct groups : the Disciples , the Pack , and the Operators . The Disciples are the closest to the regular raiders in the Commonwealth and are push by extreme violence and sadism . The Pack stick to the rule of survival of the fit and , in many ways , looks to the animate being realm for stirring . Of the three raider gangs in Nuka - World , the Operators are the most reasonable , with their priority being earnings . After Nuka - World has been stamp down , the Sole Survivor can become a full plunderer boss and take over the Commonwealth .
4Institute - Headquarters Under CIT Ruins
Group Of Scientists Who Put Research Ahead Of People
launch by survivors of CIT , this group of scientist has created a vast underground companionship built around the advancement of science above all else . Most of their more late body of work has die into creating and perfecting synths , artificial lifeforms that do various tasks for them both in their HQ and above ground . The Institute view the rest of the world in cold blood and unwaveringly believe that only with their direction will mankind live . Because of this , they have been conduct experiment on the population , primarily bykidnapping people and replacing them with accurate semisynthetic copy .
For the first couple of acts ofFallout 4,the Institute are the chief bad guys , see by many in the Commonwealth as boogeymen to be fear . However , after a certain point in the main seeking , the Sole Survivor will find themselves meeting the members of the Institute and will be made an offer to join them . If side with , the Institute will destroy the Brotherhood and Railroad , and potentially the Minutemen . Joining the Institute give access to hefty weapons and free healthcare , but otherwise , there is little else to be gained .
Joining the Institute is more beneficial when play in Survivor modality , as it unlocks fast travel to the Institute due to their teleportation .

Fallout 4 has four different endings correlating to one of the four main factions ; the Minutemen , the Brotherhood , the Railroad , or the Institute .
3Railroad - Headquarters Under Old North Church
Small Underground Movement Wanting To Free Synths
The Railroad is one of the major factions the Sole Survivor will have to cultivate with to build up the principal questline inFallout 4 . The closemouthed groupaims to help unloosen the homo - alike Gen 3 synths created by the Instituteand give them newfangled lives after giving them Modern faces and memories . The Railroad is base on the argument that the Gen 3 synths are sentient lifeforms , and under Institute control , they are used as slaves that merit exemption . Joining the Railroad will see red the Institute and Brotherhood , but they have a safe relationship with the Minutemen .
While the Railroad is naturally met as part of the main quest , it is up to the Sole Survivor how involved with the faction they become and how much they rise through the rank . The Railroad also has an choice for the Sole Survivor when they need to build the teleporter to get into the Institute , andif side with , the Railroad will look for to destroy the Institute and the Brotherhood . There are several expectant armour upgrades if the Railroad is join , such as ballistic weave , and the cabal is perfect for more stealth - focussed character figure .
2Commonwealth Minutemen - Headquarters At The Castle
Aims To Help The Commonwealth But Involves A Lot Of Building
The Minutemen are the first faction many Sole Survivors will satisfy inFallout 4when Preston Garvey asks for assistance in Concord , the first town often passed through . It is soon revealed that the camarilla is a shadow of its former ego , having collapsed after the Quincy Massacre , give Preston the last gentleman standing . Preston will quickly constitute the Sole Survivor as the Modern faction drawing card , establish them the rank of General , and asking them to help rebuild the Minutemen . From there , Preston will send the Sole Survivor to help settlements and clean-cut areas for new settlement to be build .
Fallout 4 ’s Minutemen could have been the most interesting cabal in the full game , and the way to make that happen is fantastically simple .
After three settlements become allied with the Minutemen , a pursuance will trigger to recapture their former central office , after which the radiant quests will continue . Although the Minutemen are easily the best option for the mass of the Commonwealth , the gameplay limitations of the faction inFallout 4keep them from the top spot , however this can be surmount with someusefulFallout 4modsto enhance the junto . Otherwise , the Minutemen are a nice idea in theory , but in practice , they often annoy players with their never - end pursuit to defend resolution .

1Brotherhood Of Steel - Headquarters At The Prydwen
Returning Fallout Faction With Morally Questionable Motives
The Brotherhood of Steel is perhaps one of the good - knownFalloutfactionsand riposte inFallout 4with the same chapter seen inFallout 3 . At first , the Brotherhood presence in the Commonwealth is modified , with Paladin Danse ’s team seemingly being the only life members in the area . Upon meeting and helping Danse , the Sole Survivor can join the faction and perform various beamy quests for the recon squad . It is n’t until after " reunification " has been complete that the Prydwen will make it with the rest of the Brotherhood .
Joining the Brotherhood will grant access to a full causa of T-60 power armorand the membership of Knight after the Prydwen ’s comer , Danse as a fellow traveler , and Boston Airport as a settlement or al-Qaida . From there , the Sole Survivor can nail quests that further the Brotherhood ’s goal to collect technology to keep it out of the hands of those who might misuse it . Whether their agendum is genuine is up for debate . The Brotherhood proffer many benefits if joined in damage of great gear and , in terms ofFallout 4 ’s world , the most realistic chance of defeating the Institute exclusively .


