Baldur’s Gate 3
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The Shadow Curse work a huge office in Act 2 ofBaldur ’s Gate 3 , covering the estate around Moonrise Towers in unknown , unnatural wickedness . Hunted at every turn by the undead and terrorize shadow puppet , the political party must sail this oppressive landscape painting in their pursuance to stop the Absolute . But luckily there is a path to lift the curse completely , give up the landed estate to heal once the company go out Act 2 .
However , receive to that point is n’t the sluttish , and the Act 2 quest"Lift the Shadow Curse"can misstep up the unprepared . This pursuance suffice as Halsin ’s personal seeking , allow the Arch Druid to join the company amply rather than just be a bivouac follower . With planning and knowledge of what steps to follow , BG3 ’s Shadow Curse can be cleared , Halsin amply inscribe and a sinewy friend reach .
Act 2 of Baldur ’s Gate 3 sends the company to the Shadow - Cursed Lands : a region shroud in duskiness that ’s filled with secrets and seeking to finish .

Save Halsin From The Goblins In Act 1
Obviously , so as to get Halsin ’s personal quest , the leader of the Druid Grove will need to be rescued in Act 1 . One of the earliest quests feed to the company is to rescue Halsin from the Goblin Camp , with the melodic theme being he will know a way of life to get rid of the illithid pollywog . Halsin can be found deeply within the Shattered Sanctum , in an area called the Worg Pensin the northwesterly area of the construction , and when first run into will be in bear variant .
After a brief scuffle with the goblins guarding him , Halsin can be resign and will desire the three leaders of the Goblin Camp killed . It is up to the political party whether to take him with him as help or leave him in the Worg Pens until the task is complete , however as a temporary fellow traveler Halsin ’s accomplishment set is modified .
Regardless of how it is accomplished , once all three leadership are dead , Halsin will make his own way back to the Druid Grove where he can be speak to once more for him tojoin the political party ’s ingroup .

Custom image by Katarina Cimbaljevic
It perhaps goes without saying that the tieflings and the druids must be side against the goblins or Halsin will not join the camp . Although as of Patch # 5 Minthara can be recruited alongside Halsin without too much trouble .
Speak With Halsin To Learn About Thaniel And Wake Art Cullagh
Once in Act 2 , Halsin should be speak to at cantonment where he will explicate his story with the area fence in Moonrise Towers and that he was there when the Shadow Curse was first placed . Conversations with companions are crucial inBG3to learn more about them and move their personal quests forth . It is during this conversation that Halsin will mouth about Thaniel , the nature emotional state of the land , andHalsin believes that finding Thaniel is key to elevate the hex .
The next step can be foundinside the Last Light Inn in a room on the westerly side of the priming coat floor , just to the rightfield of the main entry . Inside is Counselor Florrick and several Flaming Fists , one of which is tending to an unconscious mankind . This is Art Cullagh , and Fish J’ehlar will explain that they found him , and he is likely one of the original Flaming Fist from over a century ago . Art will be unconscious and unresponsive but will be mumbling a song that mentions the name Thaniel .
From here go and speak to Halsin once more , who will immediately rush along to Art ’s side . Back in the Inn , J’ehlar and Halsin can be spoken to and a letter of Art ’s can be read that points to the House of Healing . In the House of Healing , Malus Thorm will need to be get the better of to make Art ’s battered lute , which can be played for him back at the Last Light Inn to waken him .

Just as with all the Thorm foreman fights in Act 2 the battle withMalus can be avoidedwith the good conversation choices and skill checks .
Once Art is alert , he will be able to help Halsin work out the next step in notice Thaniel . artistic production will explain that the estate in the Shadowfell is always shifting , but Thaniel can be found by following the smell of lavender . After this , Halsin will enquire the party to meet him by lakesidefor the next stage of"Lift the Shadow Curse . "
Defend The Portal For Halsin
At the lakeside , Halsin explain that he will open up up a portal to the Shadowfell to find Thaniel . The party will need to champion the portal for five one shot or Halsin will be lose forever , and the quest will fail . This is the most unmanageable part of“Lift the Shadow Curse ” , but can be made easy with the right formulation .
The well party member for this are clerics and paladinsare the opposition will all be undead , so having Shadowheart or some hireling is a good idea . It is proficient to long rest before go into this engagement to verify all party members are fully healed and have all their spell slot and abilities . Other useful party members are those that have admission to AOE spell or items , and those with multiple approach such as barbarian and belligerent to check that to get the most out of each turn .
Good spell choices are : Spirit gGuardians , Thunderwave , Ice Storm , andGuardian of Faithfor bunch control . Keep in judgment that the cleric will have to boil down on Spirit Guardianswhen choosing other spells .

There will be three wave of enemies with the absolute majority being melee attackers which can be kept at bay with proportional easiness . However , during waves one and twoShadow - Cursed Harpers will spawn which will lash out the portal from chain of mountains . These must be the party ’s precedency target to limit the damage the portal return .
A good plan is tohave the cleric on the raised country with the portal and castspirit guardiansto make a choking coil point . An excellent selection of weapon for this situation is theBlood of Lathanderas it sheds holy light that blinds the undead giving them disadvantage on their attempt . The damage monger should be on the chief field to let them to stop the Shadow - Cursed Harpers quickly and other attackers .
War castor is a great exploit for clerics to aid maintain compactness on spells in engagement .

The priority for the party involve to be taking out the ranged threats and stop the melee attacks , so AOE assail to take out large group is all important . change state Undead is also perfect in the event that a group manage to get close to the portal , while level five clerics will be able-bodied to use Destroy Undead to clear groups with 4d6 radiant legal injury to turned opposition . Once the timekeeper run out , the enemy will no longer actively target the portal and the political party can more well bring in the battlefield .
Find Oliver And Wake Thaniel
Once Halsin emerges from the portal he will be carrying an unconscious Thaniel , who appears as a tiefling nestling . Halsin will explain that Thaniel was split in two when the hex was placed and his other self is needed to wake him . After speak with Halsin back at camp , the muscular druid will become available as a full companionas the party seeks Thaniel ’s other part .
The other part of Thaniel can befound in a farmhouse Confederacy - eastern United States of Last Light Inn , almost directly east of the Shadowed Battlefield waypoint . The spirit will again seem as a tiefling boy , named Oliver , and he will initially not want to go with the party . There are a couple of fashion of settle this surgical incision of the quest , either by encounter skin and seek with Oliver or immediately fighting his shadow creation .
During fight , Oliver will be inside a magical house of cards . Targeting his shadow ally will eat the bubble ’s hit point and once it reaches zero , combat will terminate and Oliver can be spoken to again .

After combat Oliver , he again expresses how he feels abandoned by Thaniel and does n’t want to help him . Taking Halsin on his seeking is a good ideaas there will be an option to let him sing to Oliver . Oliver will then return to Thaniel who will wake up and can be speak to in camp where he will explain that the last step to lift the curse is the death of Ketheric Thorm .
Complete The Rest Of Act 2 And Defeat Ketheric Thorm
The last level of“Lift the Shadow Curse”tie in with the main questline of Act 2 asto ensure that the curse is absent Ketheric Thorm must be defeated . Once the Gauntlet of Shar has been make out , Thorm will no longer be invulnerable and the party can storm Moonrise Towers . If theNightsong has been freedthen Jaheira and the Harpers will join the fight as will Dame Aylin until the party can fight Thorm on the ceiling of the tower .
After Thorm has fled and the party has made their way through the Mind Flayer Colony , they will be able to face Thorm again . This battle can have two leg , although the first part can be skitter with the right-hand talks choices , so long as letters from Thorm ’s wife were found . Upon Thorm ’s defeat , the pursuit will cease and upon give-up the ghost the Act 2 sphere ofBaldur ’s Gate 3a cutscene will act showing the land already begin to cure .