Baldur’s Gate 3

Baldur ’s Gate 3has a emcee of magically inclined classes to choose from when looking to adventure along the Sword Coast ; however , the ecclesiastic seems to be often the most overlooked . unremarkably seen as mere healers , this class can frequently blend martial and spellcasting with plenty of spells beyond mending wound . eff which spells to keep an eye out for on a go list can make all the difference and help make the most out of any clerics in the political party .

Most who playBaldur ’s Gate 3will make love about some of a cleric ’s best - knownlow - level patch and cantrips , such asguidanceandcure wounds . Butthere is far more to cleric than just roleplay as passive healer , and there are some great fight and utility spell for them to choose from . From keeping enemy spellcasters at bay to a little supererogatory aid on the battlefield , these charm are always deserving keeping prepared .

Jennifer English discusses playing Shadowheart in Baldur ’s Gate 3 , her making love for the role , and how she found the truth behind her character .

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10Silence (Level Two Illusion)

Can Be Ritual Cast & Requires Concentration

At spirit level three , clerics will win access to 2d - floor magic spell and the conjuring trick spellSilence . This spell does exactly what it describes and create a zona of complete secretiveness . All creatures within the six - meter/20 - foot radius are silenced , making them resistant to boom harm but , more importantly , during combat , preventing any spell with verbal components from being cast . Silenceis great for gang control , especially when look off against foe spellcasters , with the only limitation being that the silenced zone is fixed and enemies pull up stakes the area .

Silenceis also an excellent way for the party to stay unnoticed when do natural process that make noise and quarter attending , such as breaking bulwark down . pin down a aim in the silenced zone can also prevent them from calling for reinforcements . Silencealso pair very well with a scallywag ’s stalker attackwhen stealthing up to sleeping enemies to take them out without alerting anyone .

Silencecan neutralize the hellcat song in Act 1 , making it well-situated to save Mirkon by keeping the party within the quieten area and attacking from range .

Cleric using a spell from Baldur’s Gate 3

Custom image by Katarina Cimbaljevic

9Guiding Bolt (Level One Evocation)

Upcasting Deals Extra 1d6 Radiant Per Level

Guiding boltis often construe as the go - to damage enchantment for clerics , and it ’s light to see why . As well as deal a adequate 4d6 radiant harm , the magical spell has the supply benefit of granting advantage to the next attack . Any target hit by aGuiding Boltwill have to make a Wisdom of Solomon economy throw , which , if failed , will concede an reward for two turn or until the next attack hit them .

Guiding bolt of lightning , while offering good damage , works best when used alongside other political party members to give them an advantage on attacks . One of the most obvious function is to expend the spell toset up an advantage for a rogue to allow them to gain a sneak plan of attack . Dealing beamy damage signify that few enemies in the plot are resistant or resistive , allowing the Guiding Bolt to be consistently damaging throughoutBG3 .

8Hold Person (Level Two Enchantment)

Requires Concentration & Upcasting Affects

Another fantastic bunch ascendancy spell inBG3isHold Person , which allows the cleric to contain a point android in place . A second - floor hold soul canincapacitate an enemy for ten turn while concentration is maintainedor the target succeed on a Wisdom of Solomon saving throw at the closing of their bit . If spew at higher levels , Hold Person can move extra targets by increasing one target area per layer .

While incapacitatedtargets ca n’t move or take any legal action , bonus actions , or reaction , all approach against them have an vantage . Even comfortably , if those attacks bring down , they will automatically be critical hit if the assailant is within three meters/10 feet . Held aim also automatically fail all Strength and Dexterity saving throws , allow them vulnerable to AOE damage from other party appendage .

7Speak With Dead (Level Three Necromancy)

Can Be a Ritual Cast

Speak With Deadis perhaps one of the most utile spells inBG3as it allow the company to earn data from characters they otherwise might not have memory access to . This spell allows seeking to be advanced or even benefit by talking to corpses . Once awoken , the cleric can ask five question : who they are , who killed them , and if there is any loot nearby .

The dead can provide useful selective information or context during quests in Baldur ’s Gate 3 , but it can be tricky to get the right charm to talk to corpses .

It should be noted thatcorpses will refuse to speak with the ecclesiastic if they are killed by the political party . This can sometimes be overcome by using a camouflage , either with Disguise Self or a Disguise Kit . Once it has been hurtle , speak with idle grants the ability to Recast Speak with Dead , which allow for the spell to be used again without using a spell one-armed bandit until the next long rest .

Headshot of actress Jennifer English next to her Baldur’s Gate 3 character Shadowheart.

verbalize With The Dead can not be used on creatures that do n’t have a mouthpiece , such as those whose bodies are damage by back breaker , lightning , or flack .

6Bless (Level One Enchantment)

Another bully cleric enchantment that is specially well known to manyDungeons & Dragonsplayers is Bless . Blessis a authoritative fan that can help up to three political party fellow member and more if upcast at higher levels . Blesswill last ten number while exert engrossment , permit those strike toadd 1d4 to any plan of attack rolls and saving throws .

While that might not vocalize like a mass at first , it can make all the difference in crucial fights , tipping scrap in the company ’s favor and potentially keep harmful spells with the cost increase to saving throws . Blessis available at level one and is extremely helpful forbeginners during early gameBG3 . This usefulness can drop off at ulterior storey asblessingrequires concentration , and by former biz , there are more options for clerics to utilize .

5Sanctuary (Level One Abjuration)

Bonus Action To Cast

Sanctuary is an fantabulous spell for a churchman to have in their roll , as it allows them to prevent a company appendage or ally from being place for attack . Lasting for ten turn , Sanctuarystops enemies from directly attacking the unnatural fictional character , although they could still take AOE damage . The only downside is that Sanctuarywill drop betimes if the stirred reference flack or harms another . However , there are still several spells and legal action that can be used alongside Sanctuary , such as buffs and healing .

There can be times during a fight when party extremity or allies strike and must be healed or helped to get them back on their foot . This can often pass on them vulnerable , particularly in Tactician Mode , as their low hit points will make them obvious targets for the enemy . Sanctuaryis perfect for these situation , grant them to heal up more and reposition .

Sanctuaryis also fantastic for keeping of the essence NPCs alive during essential quests , such as deliver Duke Ravengard in Act 3 orsaving Rolan inBG3 .

Baldur’s Gate 3 Party Trapped In Entombed Scribe’s Silence Field In Dank Crypt

4Glyph Of Warding (Level Three Abjuration)

Various Effects With Upcasting Some Dealing Additional 1d8 Damage Per Level

Glyph of Warding is a very various spell that is essentially seven spells for the price of one . This third - level abjuration spell allows the cleric to commit a glyph on the ground , spark when an enemy step on it . Once placed , the glyphs last until the next long rest or until they are triggered and are not concentrated , meaningmultiple glyph can be station or even heap .

Glyph

Effect

duergar character affected by guiding bolt in baldur’s gate 3

Elvis

tidy sum 5d8 acid equipment casualty

cold-blooded

Starting Baldurs Gate 3 combat with Hold Person

Deals 5d8 cold impairment

explosion

get-up-and-go enemy back

A player holding levitating a dead character in Baldur’s Gate 3

ardor

Deals 5d8 fire scathe

Lightning

Baldur’s Gate 3 Isobel Cleric Of Selune Blessing Party Of Adventurers With Glowing Magic

mess 5d8 lightning impairment

kip

order enemies to sleep for two turn

The sanctuary spell description in Baldur’s Gate 3

Thunder

deal 5d8 roaring harm

There are seven eccentric to choose from , with five dealing 5d8 of a specific equipment casualty case , such as fire , cold , or acid . Enemies must make sleight saving throw , usually taking half damage on a success . The glyph for slumber will put all enemies within the four - meter/13 - animal foot wheel spoke to sleep , except those resistant to magical sleep on a neglect save . in the end , the glyph for detonation will push enemies back and is excellent for crowd control and keeping chemical group away in a sure field .

Baldur’s Gate 3 Player Using Scroll Of Glyph Of Warding In Dungeon

3Planar Ally (Level Six Conjuration)

Summonable Ally That Will Last Until Next Long Rest

commence extra help in a tough fight can make all the dispute , and there are some great creatures that can besummoned inBaldur ’s Gate 3 . Clerics arrive at the power to summon some of the best at point 11 with the spellplanar allythat has the alternative between a Djinni , Deva , or Cambion . The summoned friend will last until the next long restor until they are overcome .

Entity

Abilities

Shadowheart Killing Bats With Spirit Guardians In Cazador’s Dungeon In Baldur’s Gate 3

Cambion

Rays of fire , draining kiss , infernal charm , and can fly

Deva

Baldur’s Gate 3

wroth smite , revivify , and can take flight

Djinni

slash & poison terms from scimitar , thunderwave , sottish inhale , sweetplum gales , shifting tip

Each summon being has its own abilities , along with strengths and weakness . Overall , the Deva is the best choice due to its power to help pop allies and cast Revivify , and its Wrathful Smite deal an impressive amount of damagewith the possibility to frighten targets for two round . On the other hand , the Djinni is excellent for crowd control , and its Drunken Inhale deals poison impairment , shit all affected targets drunk .

2Spiritual Weapon (Level Two Evocation)

Upcasting Increases Weapon Hit Points & Deals Extra 1d8 Per Two Levels

Like with Planar Ally , a ghostly weapon gives the company an special helping script in a fight , this time at a much lower level and with more limited functions . However , despite its miserable - level ghostlike artillery , it is a nifty spell to keep inclined throughout all acts of BG3 due to its usefulness . This storey - two spellcan be shake off as a bonus action at law . It has an telling range of 18 meters/60 feetand will last for ten turns or until its hit points make zero .

Weapon Type

Weapon Action

Greataxe

Lacerate : inflict bleeding for two bout

Greatsword

Halberd

Maul

Concussive Smash : daze the enemy for two turns

Spear

Piercing work stoppage : bring down gaping wounds for two turns

Trident

This swim weapon is ethereal , resistant to psychic and poison damage , and resistant to all damage case . no matter of the form chosen , the weapon will make do 1d8 plus the cleric ’s Wisdom modifier of force damage , making it big in many fights and knock through doorway and bulwark . One ofthe best part of aspiritual weaponis that the magical spell does n’t take concentration , while its only drawback is that the weapon is n’t very libertine .

Spiritual weapons also can not be shoved , thrown , knocked prone , grappled , or restrain . They are also immune to being charmed or scare .

1Spirit Guardians (Level Three Conjuration)

Requires Concentration & Upcasting Deals Extra 1d8 Per Level

lastly , one of the best enchantment every cleric inBaldur ’s Gate 3should ensure to keep prepared isSpirit Guardians . This third - level spell let the cleric mobilise a swirling ring of sprightliness surrounding them for a three - meter/10 - ft wheel spoke . The spirits can be set to treat either radiant or necrotic harm , andall enemy caught in their wheel spoke will take 3d8 damage and have their motion velocity halved .

Spirit Guardians are fantastic when trying to guard a specific area , such as the hepatic portal vein during Halsin ’s pursuance in Act 2 . Ifradiant harm is chosen , undead and shadow creatures are especially vulnerable . The piece can also break any invisible enemies who get within the spirit ’s wheel spoke and is excellent for melee - based ecclesiastic builds . At former levels , merely strolling around the battleground can take out group of opposition , while at higher stratum , spirit shielder benefit from being upcast to deal out more damage .

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